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Cult of the Malformed Fork Posts

I stopped in Vanjir’s Stead briefly, having just come East from Demon’s Maw.  Provisions were high on my list and as I prepared to trek North, back above the treeline, I chatted briefly with the few Norn dwelling there.

Seemed Ice Wurms were causing some trouble at the edge of their stead and they were paying well for people to see about dissuading the abnormally active beasts.  A task I assured them I’d look into as I headed North.  I was searching the edge of Dredgehaunt for anything of note as necessitated by my membership with the Oder of Whispers.

How I let them dispatch me to the mountains again I’ll never know.

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Skritt

I’ve seen Skritt in many places.

I’m no Durmand Priory researcher so I keep my ramblings to a minimum.  But I’ve begun to think they followed the Asura.  Anywhere I find Asura I’ve also found Skritt.  The number of them vary but the presence is unmistakable.

What confuses me is the varied nature of their hostility.  Some are cutthroat merchants.  Most are aggressively territorial.

I wasn’t terribly surprised then as I crossed the Rootangles and neared Ruins of the Unseen.  The area was rife with Skritt activity as they swarmed out of their burrows and attacked anyone within sight.

When it was done, I was told by a nearby Asura that this happens often as a side effect of his research.  I didn’t inquire on his research, Asuran theology is heavily mixed into their academic teachings and I wasn’t in the mood for another debate on The Eternal Alchemy.

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Lornar’s Pass

It should be noted I don’t like Lornar’s Pass.  I hate it in fact.  If the biting winds didn’t chill to the bone, then the sheer drops from thousand-foot passes makes travel extremely treacherous.  Nestled between Grawl, Dredge and the nested Griffon’s, there aren’t a lot of safe havens to make camp if that wasn’t bad enough the lowlands are rife with wurms.  Larger than what you might see in Queensdale which alone makes me long for warmer climes.

I’d tell you why I was there but I can’t recall at this time.  I’m sure it will come back to me.

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Caledon Forest

To call it a forest is to extend the dotted line around your understanding of the term ‘Forest’ and move it back a few leagues.  Caledon is more of a coastal swamp with occasional dry hills crawling with whatever climbed out of the deeps in the Sea of Sorrows.

It was there I met Lithiaria, a mesmer like myself.  She was struggling with grubs the size of a Kryta Hound.  I was looking for something I wasn’t sure about so I stopped briefly to help her.  It didn’t take long for her to request my company while she assisting the various people living in Caledon.  Roughly three days passed while we battled Nightmare Court, giant spiders and Skales.  I was still looking when we took some brief time to camp out at a fort in the middle of the forest and rest briefly.

I met a trader, moving west into Metrica Province, who was able to trade me various items I needed to finish my tailoring project, the Masquerade.  It cost me greatly, but I feel a price worth paying.  We’ll see how the long-term amusement holds me.

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Shadowrun – Post-Industrial Espionage

This ends with Pie.

Team was hired to pick up some data.  Seems Corp A was hoarding some lucrative hot new mid-compact car design on isolated servers running their heavily fenced (10m tall) factory in the industrial corner of Hong Kong.  For this, they needed a hacker.

And Seamus was what they got.  He may not smell nice, his social habits lean on the edge of Hermit, but he knows his way around the matrix.  His inaugural run was brilliant, he was in and out of the system within a minute of plugging in.

The hard part was getting him within cables’ distance of the server.  For that we saw one invisibility spell, two bullets and a lot of blood.  A.. lot.. of.. blood.

The post-mission pizza, what to celebrate the quality work that had ensued, was interrupted with gunfire and Mayhem.  Seamus narrowed down the attackers to a commlink and a series of commcodes to a building in downtown occupied by a string of AA corps.

For the time, the question is looking more like ‘who’ will pay them.

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I stood there.  I watched as blood seeped from my wounds, as life faded from my eyes I knew intimately.  My skin paled, blood drained from the cheeks and the eyes closed offering an end to the sudden and rapid decline.

In a flash it was gone, shattered into a myriad array of glass-like splinters that vanished into the air.

This is going to be a long day.

 

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Shadowrun – The Cargo Ship

Free Tibet was a cargo ship heading for Hong Kong out of Seattle.  Dr Strange, Shark and Mayhem Molly had agreed to intercept this ship, free it of some pirates that had crawled aboard and dispose of some sensitive cargo while they were at it.

Getting there was easy, apparently 2072 boating technology isn’t outside the realm of ‘push buttons until it works’.  Molly had the motor running as Shark was halfway through instructing her in ignition unlock process.  Two hours later they were trawling leisurely towards the ship, hoping to avoid detection when the sensors aboard the Free Tibet detected them.  As a largely automated vessel, the smart agent running the systems greeted an approaching vessel on a collision course the only way it knew how.  Fog Horn >> Full Volume

Their stealthy approach shattered, the team boarded to discover a ghostship.  Such is the nature of late 21st century boating.  Not even a skeleton crew to greet them.  Eerily quiet, they stole to the bridge where some elves and a surfer were partying.

Cool as ice and without a care in the world Molly sauntered into the room with a curt but polite “sup” and used the intel given by Johnson to find the container they were looking for.

A cursory examination on the transportability of the cargo resulted in a return trip to the bridge.  As they approached the entry hatch on the main deck the surfer of prior note dove overboard apparently having overstayed his welcome as Knight Errant announced their intention to investigate the vessel.

The ensuing fight was over before it began and our triumphant team cleared the cargo, jumped ship and made for Hong Kong for their payout.

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Mid-Summer Distractions

I played three games this weekend that will later likely receive their own discussion.  Each is awesome for it’s own reasons.

Hero Academy

An amusing turn based strategy game where your team of dudes trash the other guys’ team of dudes.  It’s Multiplayer only with challenges in place to hone your skills and amuse you between turns.  A game doesn’t take a lot of time overall, but you can spend minutes with an individual turn just trying to decide how best to beat the snot out of your opponent’s healer.  Undo/Redo buttons in games is an insane addition to the “I can do that better” pursuit.

It’s only 10 bucks via Steam for us PC users or if you’re IOS enabled, I highly recommend you pick it up via your phone/tablet first (the character packs are cheaper).

Symphony

One look from across the room hooked me.  I love brightly lit games that don’t try to fool you with fancy sprites.  Thusly, I loved Geometry Wars and still do.  Symphony takes a similar approach with wireframed enemies flooding into your vertical scrolling battlefield.  Oh right.. the battlefield is your music.  Each level a song from your music collection you select.  Each level completed rewards you with a random upgrade you can unlock and upgrade via points you earn.

Like a weird combination of Gradius, Geometry Wars and Windows Media Player.  It has varying difficulty levels and of course some songs are harder based on tempo and where/when enemies come in to attack you.  I thought Dragonforce would be hard, but Rush’s 2112 was particularly abusive with it’s changing tempo.

My only complaint is that it doesn’t support songs over 10 minutes in length.  A rude discovery to be sure, I was enjoying it so much I started to envision practicing on my self-described Endurance Level with a select 45 minute track of Going Quantum’s Dubstep mix.

<cries>

Also 10 bucks and totally worth it.

EVE Online

I continued and continue to play EVE.  Not being one of those games you eventually ‘beat’, I pursue stronger economic footing and that right mix of people that makes playing consistently personally rewarding.

I left Etoilles Mortant LTD, a corp I’d been with for nearly a year after LMCG and I parted ways.  EML brought some interesting game services to my attention.  Namely, a ‘can system’ with connected API where you could check a website and see what you’d deposited and it’s relative value and what the corp noted as your owed amount.  A number of other services were available from the page I visited.  Services I think are incredibly handy and every corp should have.

I’m off to Lost Dawn Chaos, a multi-wing Corp with it’s foot in Mining, Missions and a host of other activities.  I’m liking them so far, the only thing I could ask for more is a corp with a stronger PST population.

I’m realizing potentials now that I wish could have been expressed to me a year ago, or two years ago.. Oh what hindsight will tell you at every turn.

 

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Shadowrun – Hong Kong: The Prelude

Dr Strange, Mayhem Molly and Sam Lee walked to the corner noodle shop “Wang’s Noodle”.  With over a thousand locations worldwide it was hard not to find one no matter where you were.  Rumor had it Zurich Orbital had two, but nobody could or would confirm.

They’d met after a local contact handed a stack of dossiers to one of them and suggested they ‘get a team together’.

2 hours later it was soykaf meetings.  They had some familiarity, they had some experience together.  Dr Strange, a shaman of Cat, was practiced in illusion and making uncomfortable situations.  Mayhem Molly was a razorgirl and general badass.  Sam Lee rounded out the trio as the resident gun-slinging huckster with a curious sense of humor.  Sometime, ask him about his Spanish friend.

And so they ate noodles and chatted quietly to themselves in the cool late-night air of Hong Kong.  That was when the girl showed up.  She needed help and desperately asked for it as six of the Ivory Dragons Triad showed up.  In true Triad fashion, they had bravado and they had numbers.  What they lacked was skill.

The fight wasn’t particularly quick, but it did start with a broken nose and ended with the two survivors running away bleeding and morally broken.  Molly hoisted Sam over her shoulder as Strange grabbed his discarded gun and they retreated to a nearby motel to lick their wounds.  Would the Triad retaliate?  Would the Johnson call then with actual work? Only time will tell.

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