Press "Enter" to skip to content

Category: Video Game

Kingdom of Loathing

Once upon a time I worked with a person who was Internet Radio DJ for a game in an age when Internet was a newish idea and “Internet Radio DJ” was almost a joke.

I hadn’t touched the game for but a day at the time having rapidly become confused and lost and putting it down for forever. It wasn’t until very recently when a comment thread lead me back to KoL this time with more patience and a hell of a lot of determination.

Notably, it plays much like a MUD with limited actions per day and various rooms you can adventure in as part of your ongoing questing. At present I’m a Level 9 Pastamancer, delving into the dangerous arts of Cannoli Cannons and Ravioli Shuriken. KoL features a strong tongue-in-cheek design and approach, lo-fi graphical quality and the flexibility to play on any browser I can think of.

The game is totally free to play though they do ask for and reward donations with ingame things. For my $10 dollar contribution I was rewarded with a Galloping Grill. There’s a very robust crafting system and several unusually named classes to choose from.

Give it a spin. They have an inviting and unusual community and a ridiculously entertaining game.

Comments closed

Not for me: Lords of the Fallen

And in one fell stroke Lords of the Fallen falls off my must-have list. Previously hailed as Dark Souls meets Fantasy-Borderlands now is more Dark Souls oriented with a difficult single-player story.

I’m sure it’ll be good, but not quite for me.

Comments closed

EA is pushing the line

And testing my patience. This video has a fairly clear rant on what’s wrong.


(I should warn you, the youtuber is vocal about his dissatisfaction and uses some colorful vernacular.)

If it weren’t for Sims, after Sim City I would have given up on EA entirely. I’ve cut Ubisoft out of my life, there’s a lot of great games out there that I think I could do it again. Though I’d prefer not to test my limits on this. That being said, if you walk into any FPS franchise in the middle, intelligently choose which game to play and vote with your wallet it’s not so bad. But when you start looking at the underlying details it gets ugly.

Comments closed

I’m a sucker for procedural

E3 happened or is happening and games are displayed in their vestigial stages, cocoon only barely opened, to give us a glimpse of their final form. It should be no surprise I’m a great fan of Minecraft. In that vein I’m also a fan of Space Engineers and Limit Theory. All games featuring some level of sandbox-freedom and procedural design with near-limitless exploration potential.

These aren’t games you ‘finish’ but merely put down for a time in favor of more present concerns like food or water. I can’t tell you how many hours I’ve invested into Minecraft nor how many more will go into Limit Theory. So far there doesn’t seem to be a lot of information on ‘Sky, but if it comes for PC you can bet it’ll find a home on my shelf of “Endless Fun”.

Comments closed

Below Infinite Space, a naming mashup I hath crafted

Here’s a shocker, two posts in the same week. It’s like i’m trending with updates!

Capy has a new game coming down the pipe. Similar in graphical grain to Super Brothers: Swords and Sworcery (the misspell is intentional).  Below looks to follow a similar style line and provide a longer adventure experience.  I’m only guessing, i haven’t looked at it beyond a 30 second video.

If you’re familiar with the Rogue-Like genre of “play game, die in game, restart game” themes there’s a new one coming called Infinite Space III: Sea of Stars.  Some sampling of Infinite Space (the first) suggests I might put this one under my belt of side amusements whilst I struggle with committing to all the MMO’s that currently hound me for attention.

That’s it this time.  Thanks for reading.

Comments closed

I used to fear the darkness..

This is a story I wrote in the throes of adrenalin and anxiety following a narrow capture at a gate-camp in EVE Online.

Coming into k-space I was greeted with comm signals of various positions. I was in w-space for less than 24 hours and it had taken it’s toll. The quiet darkness, the solitude. A cargo of precious salvage I intended to market in my hold I spun up the warp drive and plotted a course to Amarr. I had choices. 31 jumps, 9 through dangerous null- and low-sec space. Or 29.

The lesser of two evils and a gamblers choice. I plotted for Amarr on the shortest run and punched it. Two jumps saw me exit Solitude and begin a 9 jump run through Null Sec. Dread turned to curiosity as jump after jump saw nothing on the local channels. Nobody. It was as though I was once again in the ‘hole. I had begun to wonder at the truth I’d heard, that Null-Sec was safer than Low. This bubble of curiosity popped as I reached the last jump. A location I feared would have a gate camp and would spell an expensive end to my route, 20+ jumps from somewhere I could call home.

As my ship aligned, it’s drive charged and spun to action, I spotted a warp dispersion bubble, mobile and placed along the route from one gate to another. A derelict of a previous battle? A trap waiting to snare travelers? My ship readied, it raced past the bubble, unaffected and unhindered.

A brief hiccup of curiousity radically changed to fear as I came out of warp 50km from the gate, mired in another such bubble and facing two ships and a handful of drones. Seeing my day ruined, I began an attempt to escape. Reversed course to crawl out of the bubble, I warped to the first planet I lay eyes upon, not the first in the list. Looming full in view I raced away as my would-be aggressors finalized their targeting locks.

Escape! Several seconds of safety I opened my mind to the escape approach and made another rush at the game. Thinking i could find a crack I tried again. No luck. Away and back again. Curiously, they planted 1 bubble entering the system from Null Sec but three from High. No crack but I started to see an opportunity. Where there was two ships and drones before now there was none. Wait!.. sensors picked up a ship appearing.. not from warp. It was decloaked.

I raced away to a nearby planet’s farthest belt. My thought, if i can cut an angle wide enough I can shoot past the narrow window between two bubbles. Using unconventional estimation and no math I pushed out to 50k from the belt and tried again. I hit the local grid at 50k, on the edge of the bubble. Giving in to my understanding I punched the afterburner and raced for the exit.

A Purifier decloaked and locked on, his missiles hammering me as I closed the distance to the gate. I closed closer and his missiles continued to hit me. I cleared 15k and I started to see the end. Shields down, armor at 5%, structure holding.. I expected the next hit to be the last..

Nothing. 10k, I started hammering the navigation control. System response reminded me we weren’t close enough. I didn’t care. Fear had gripped me. The ship, the bomber who threatened to end me, remained. But no death came. I cleared the critical distance and jumped out-system. I was free. Nagamor 1, Pirates 0.

This is the beginning of a new chapter. I’m no longer afraid to be captured and run to ground by people better prepared than I. The tables have turned and I’m starting to face into the darkness with a gleam.

Comments closed

..and then..

I had a plan, y’know. Figured I’d dust off a game I rather enjoy and put some hours on it. Distant Worlds is a personal favorite right behind Space Empires and I’m loathe to admit how much time I’ve given Space Empires.

But something happened in my week of vacation. I played a lot of Elder Scrolls Online. In fact I probably gave it 40 or so hours from Sunday to Wednesday. That being said it’s a good game that I’m nearing the endgame ideas, I’m not seeing compelling reasons to carry on but as I say this I’m also seeing blog posts from their dev team about future updates happening in May. I have one or two more videos planned out. Something now and something with the “Tada! You’re done” bits just to capstone the whole thing. Later, if I feel so inclined I might give you a 1-50 character run if only to give you a complete experience..

..right, something happened. I had stumbled on some ideas in my time alone, thinking, that I might like to spin up EVE Online again. A passing comment last night between myself and my old salvaging partner sparked that last step and I reactivated.

I’m not sure how deep I’ll go. I have this plethora of time now that I fill as whim finds me.

I happened through my living room as my roommate was firing up Odd Thomas (the movie). I stuck around and I was pleasantly entertained.

Comments closed

More ESO

Episode 2 of Leprekawn plays ESO went up the other day.  Last week I think, I can’t keep track of these things.  I digress. [embedyt]http://www.youtube.com/watch?v=JYVWf5pKR_0[/embedyt]

I’m finding enough momentum and entertainment to keep my wheels spinning for at least another week or two.  You’ll see about one video a week as I document some moments in the game.  Nothing special as I’m not recording everything and some things I encounter I think “Gee, this would look great on camera.” but alas, no camera is present.

I’ve come to realize one of the things I like about ESO is the pacing.  World of Warcraft sorta makes you feel like Batman.  You have a utility belt with so many powers you have to really know your class to use them all effectively.  Here in Elder Scrolls Online it’s more about knowing how the game is played, knowing how fast you can put off attacks.  When I swing my swords I really feel like those swords have weight.  The draw of the bow is closer to reality making my arrows feel significant.

Comments closed