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Category: Video Game

I don’t blog enough.

But starting today you’ll see one post a week. See if I can maintain something of a schedule.

I cleared Pokemon: Omega Ruby and I really like it. I like it so much more than X/Y. I eagerly await the New Gameboy 3DS XL though i’m saddened they’re shutting down Nintendo Club even when I never used the service. I can’t say much about Pokemon that hasn’t been said in other places. I’m a fan of the series and I’m about as devoted as I get.

Notably I feel the 3D component isn’t overused ‘because they can’ since this is the second game featuring it. Though I will point out that it feels like the system has a hard time coping with some scenes in 3D and something I look forward to testing with the New Gameboy.

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Elite: Dangerous and my journey through space

With much surprise this morning I was met with an announcement from the Frontier Delevelopment Community Manager announcing that this current and last pre-launch Iteration would not wipe characters or progress between now and December 16th when the game launches. That means I count the hours between me and the game later tonight, where I’ll spend untold hours staring at the blackness of space.

If that wasn’t bad enough I have devoted twitter-friends practically begging me to play FFXIV with them and two Gameboy games demanding my attention. Hey, Pokemon don’t catch themselves!

It never rains but it pours.

CMDR Johann Vorga, signing off.

Elite: Dangerous

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Elite: Dangerous vs Final Fantasy XIV: A Realm Reborn

Oy. This winter is going to be rough. With FFXIV:ARR catching my attention and E:D going into release on December 16 i’m going to be very busy.

You know me and so it should be no surprise that I’m not going into wild detail about FFXIV, but let’s call it “A good hybridization of many ideas” or what a friend of mine calls “What Everquest 2 should have been.”

FFXIV is a standard Theme-Park MMO with fantasy elements. In this arena you have a varied class-system where any character can have all classes. You swap weapons and presto you’re a new class. Many abilities and powers carry over into alternate classes for a mix of powers.

All of this is wrapped in modern graphics and a more deliberate pacing compared to some MMO’s which necessitate mashing keys as fast as you can to pull off rotations and combos akin to arcade fighting games.

If you’re a MMO player, and you know if you are or not, you should give it a look. FFXIV is well done and nicely polished. It’s already replaced WoW as my go-to for raid/dungeon/kill some time killing virtual monsters.

..later I’ll talk about things I like here vs other places. Maybe I’ll post some pictures. We shall see.

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SpaceCom – Delightfully Simple

I relish strategy games that find a way to simplify their nuances without losing flavor. GalCiv had me after the first minute as do most games with a similar point-and-click design.

That doesn’t mean I don’t long for the deep SciFi games, planet busting and star crushing like what you see in Distant Worlds or Space Empires.

SpaceCom leans fully closer to GalCiv in nature and design while deviating slightly. You’re presented with a node map of stars/planets you will want to invade for inhabitation or obliterate to limit possible conquest. Each planet has only a few options for build and the game is built on a rock/paper/scissor approach. You have a customary short list of Battle Station, Kinetic shields and troops. Then you have the fleets: Battle Fleets counter other space-born ships, Invasion fleets conquer planets and Siege fleets destroy planets/structures.

Games vary in length and I’ve been able to clear some of the campaign levels in 15-20 minutes and I can see where other games might take hours as you vie for control of key systems.

Delightfully, it’s up for relatively cheap at $15 via Steam. It’s worth checking out a couple of videos, there’s nothing going on you can’t see in the first few minutes.

http://spacecom-game.com/

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Regarding the Dangers of Elite

Elite: Dangerous has it’s teeth in me. It’s only into the second of three beta phases and with possibly much more beta to go and yet I want to play. Even though I know it’s all getting wiped out down the road I want to spend my hours drifting in space and hunting wanted criminals or moving cargo.

It’s such a pretty game, one of those games you play in the dark and let the subtle colours of space catch your eye.

I’ll post a video of some space-navigating in early November and possibly after launch. It’s worth watching some videos, everything you see is navigated by hand from someone using a keyboard or controller/joystick. No autopilot, no “click here to orbit” or “press x to dodge”. And it’s better for it. Few other games capture the cockpit sandbox experience quite like this. And better yet, it’s not even done yet. Frontier Developments, the team behind Elite: Dangerous have a litany of ideas that will go into the game well after launch.

I’d love to see some of you in space with me. Contact me and let me know if you’ll be there.

http://www.elitedangerous.com/

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Regarding the Com of Space

I hadn’t noticed, time flies when you’re not watching. Spacecom released on September 17th, so I find I might have a busier weekend than previously expected.

I’ll talk more about it and see about including screenshots or art of some nature later this week. Stay tuned!

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Spacecom

A quick passing through various sites caught my eye and because I’m not content to just keep some thoughts to myself I shall leave you with some tidbits.

Spacecom is a game of space tactical combat. But on a scale of empire management akin to Chess.

It’s got a simple design and when it releases I’ll talk more about it. For the time being you might check it out.

http://spacecom-game.com/

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Admin of a Minecraft Server

For little over a year I ran a private Minecraft server for myself and some friends. It was fun, we had some great times, some quiet nights punctuated by “GAH! Damn Creeper!” and a lot of searching. Operating at around 10 players on and off it went well until the release of Landmark sorta eroded my limited playerbase.

I’m not interested in vetting new people so while I could certainly advertise and raise the playerbase significantly I don’t feel that’s my best option at the moment. Hosting is cheap so I’m taking the opportunity to play with some Mod Packs and see what I can change the experience into.

Of the time spent as an admin I learned one important lesson. Don’t give people Op status. I feel I lost a couple people to rapid burnout when they sudden had access to all the tools and toys. Minecraft is a game of survival, discovery and adventure and by granting my players godlike status I shortened the progression and trivialized the challenge.

Minecraft isn’t a hard game in the first place, where the only measure of status comes from proving your cleverness in design or your dedication to large structures. Some projects thrive on people with Creative Mode because they’re pursuing a specific goal. The players over on the Game of Thrones server, WesterosCraft, are rebuilding a whole world. When they’re done, i’m not sure, but I know you don’t approach an idea like that with merely Survival Mode.

For my little friends/family server I think I did myself and them the greatest disservice by granting such unlimited power. Lesson learned.

I have the server up and I still play while I toy with mod packs and wait to see what new ideas come out of Mojang. Sometimes you might find me there, deep in the dark or tending my farm.

C’est la vie.

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Elite: Dangerous (-ly exciting)

I was into the beta approximately two weeks early from their July 29th release. It had been a while since I was in the cockpit of anything and even longer since I was doing so in space. There are some things you can’t forget easily. How to navigate an asteroid field is not one of them.

That being said I had a blast and I firmly cemented my desire for a joystick that arrived a week later: CH Products Combatstick

It’s more joystick than I’ve ever owned and I like it enough it could easily be the last joystick I ever own. Flying soon turned into an occasion of adjusting keybinds to accommodate quality control layout but I was able to turn my “I don’t know what I’m doing” into “Once more into the Breach!”

I can’t stress how excited I am for Elite: Dangerous, the potential and the quality of design. At present you can slip into full online play, limited group play or solo play with ease. The only difference being how many live humans you encounter in your travels. While EVE was a tactical game of space empires, Elite is showing to be a game of space piloting. I only hit the side of the station 4 or 5 times during my first day of full beta. Since then I’ve had a lot of close scrapes as I perfect my rapid departure technique and lost two ships to unpleasant collisions.

Elite has baked in a fair amount of forgiveness. If you lose your initial ship you have two options: a) The same ship again for a fee including all installed components or b) the newbie/Free ship all over again. For your first few days/hours this “Free Sidewinder” is easier replaced than repaired. I rather pride myself on keeping a ship operating as long as possible but even I gave in to Insurance fraud when repairs were too expensive.

You’ll likely hear more about this as time passes and updates release with more content for digestion. I’m not doing much else these days aside from prepping for the next D&D launch later this week.

If you choose to play look me up under CMDR Johann Vorga, I’ll be cruising the spaceways looking for wanted villains and loose cargo in need of a home.

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Elite: Dangerous(-ly fun)

I bought into the beta over a month ago on faith. I’d played Elite back in the wire-frame and low-res days of early computing. It was hard. 200 credits and starting out in space staring at a space station your first hurdle was to figure out how to dock without killing yourself. This was harder than it sounds.

Flash forward some 30-odd years and here’s the original developer under a new name, having built other games in the meantime, envisioning a return to Elite as Elite: Dangerous. Citing their original build of procedural content but small enough to fit on a floppy disk. Flash forward to Terabyte Hard Drives and HD monitors the new incarnation of this game is quite awesome. Following my beta investment I was watching various videos from people involved in their “Premium Beta” antics with docking, hunting pirates and hiding among asteroids. I was enamored with this one video where a player was using voice controls via Voice Attack to adjust power settings to enhance evasion and strafing runs as the need came. Another was in a npc dogfight defending a carrier under harassment by enemies, this player took some opportune damage that cracked his cockpit. Instantly a timer appears “Atmosphere depletion in 10 minutes” and starts counting. Said player lines up for Hyperspace jump and hops out to the nearest station for repairs. The whole time I’m watching with tensed nerves, this could be his death.

As of last week they opened the doors for normal Beta purchasers and I was able to play with a limited list of combat scenarios. The full game will give you a full sandboxian universe to crawl around in but for now I have several combat missions to practice against so that when the gates open we’re got some flight experience under our belts. I’d have appreciated a docking simulator as I’m sure that will kill more people on Day One than anything else.

That being said, I’m having fun. It’s very beautiful, well rendered and laid out. I’m horribly out of practice for dogfighting from my Wing Commander 2 days, but I’m picking it up quick. I ordered a CH Combatstick as the controls all but mandate a real joystick.

If you join Elite, I would love to see you and fly with you. It’s coming with what’s loosely described as three venues of interaction. Single Player, Multiplayer with Friends and Full Multiplayer.

Not quite as tactical and much more deeply sandbox simulator than EVE, if you liked one you might very well like the other and it’s hands-on approach to ship control. I’m about as excited for this game as I have been for anything and when I have a chance to delve into the docking and long-range flight on July 29th you’ll hear about it later that week for sure.

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