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Category: MMORPG

..and then..

I had a plan, y’know. Figured I’d dust off a game I rather enjoy and put some hours on it. Distant Worlds is a personal favorite right behind Space Empires and I’m loathe to admit how much time I’ve given Space Empires.

But something happened in my week of vacation. I played a lot of Elder Scrolls Online. In fact I probably gave it 40 or so hours from Sunday to Wednesday. That being said it’s a good game that I’m nearing the endgame ideas, I’m not seeing compelling reasons to carry on but as I say this I’m also seeing blog posts from their dev team about future updates happening in May. I have one or two more videos planned out. Something now and something with the “Tada! You’re done” bits just to capstone the whole thing. Later, if I feel so inclined I might give you a 1-50 character run if only to give you a complete experience..

..right, something happened. I had stumbled on some ideas in my time alone, thinking, that I might like to spin up EVE Online again. A passing comment last night between myself and my old salvaging partner sparked that last step and I reactivated.

I’m not sure how deep I’ll go. I have this plethora of time now that I fill as whim finds me.

I happened through my living room as my roommate was firing up Odd Thomas (the movie). I stuck around and I was pleasantly entertained.

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More ESO

Episode 2 of Leprekawn plays ESO went up the other day.  Last week I think, I can’t keep track of these things.  I digress. [embedyt]http://www.youtube.com/watch?v=JYVWf5pKR_0[/embedyt]

I’m finding enough momentum and entertainment to keep my wheels spinning for at least another week or two.  You’ll see about one video a week as I document some moments in the game.  Nothing special as I’m not recording everything and some things I encounter I think “Gee, this would look great on camera.” but alas, no camera is present.

I’ve come to realize one of the things I like about ESO is the pacing.  World of Warcraft sorta makes you feel like Batman.  You have a utility belt with so many powers you have to really know your class to use them all effectively.  Here in Elder Scrolls Online it’s more about knowing how the game is played, knowing how fast you can put off attacks.  When I swing my swords I really feel like those swords have weight.  The draw of the bow is closer to reality making my arrows feel significant.

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ESO, Site Redesign and YouTube

Welcome back dear readers for another installment of MalformedFork.

You’ll see some more posts down the road and maybe an automatic relay for my YouTube project.  Some preliminary evaluation has shown me two things:

1) Audio Quality is scratchy and craptacular.  I’m going to fix that just as soon as I figure out how.

2) Game load times get wonky while my recording software is running.  I’m testing on a second-drive solution but that’ll take time to complete migrating all my crucial data from the old Hard Drive to the new.

Katie of katili*made is hard at work tweaking the site and making it snazzy.  Meanwhile I’m reinstalling some games that I think we should look at once more.  Coming up is Distant Worlds as I can feel a 4x itch building.

I’ll have a dash of Minecraft recorded and maybe a few words after their next update: 1.8

Meanwhile I’m playing ESO, enjoying my romp through a fantasy wilderness rife with lore.  If you find yourself out there look me up under @egoprovince

-leprekawn

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Elder Scrolls Online

I’m not far into the game so I can’t say much. (That usually means I’ll write two more pages..)

ESO is shaping up to be an interesting venture into the MMO marketplace.  This comes from the same company that made the other Elder Scrolls games with each set in it’s own period of history surrounding an empire.  I ventured into this world with Daggerfall and thoroughly enjoyed it’s deep and rich roleplaying experience.  I skipped Morrowwind unlike many of my friends but I came back for Oblivion and then Skyrim to wander the land and hunt monsters and treasure.

ESO takes the single-player focus from Skyrim another notch, holding onto tropes they built into their past ventures such as a compass marker telling you where the quest objective is, while changing the completely open class-mechanic from Skyrim.  Here like and unlike other games you’ll pick a base class with it’s own abilities and mix with whatever abilities you happen to cross.  Heavy Armor Wizard? Done.  Archer with a dash of magic? Done.  There are limitations but the range of expression is there but there’s little hand-holding when it comes to The Trinity or pursuit.  I’m leaning towards Argonian Sorcerer, or as I call it “Leezard Weezard”, much for my own drive to build a character who can nail down the opposition while someone else cleans them up.

Differing from other games you have to wear or use the powers and abilities and equipment you want to improve in.  Experience rewarding activities improving those items you setup leaving unexperienced in things you never use.  So, while I can pop on some heavy armor and go wade into combat with a greatsword, don’t expect it anytime soon.

I was caught right at start with the beauty and detail layered into the game.  Things for you to loot, crafting materials and the environment is well-blended leaving me often just staring at a room without realizing i’m being attacked.  Bottles and books and food and ingredients for various crafts are just laying around in plain sight.  No sparkle, no magical highlight to draw my attention.

If nothing else this will prove to be a beautiful example of another game in the Elder Scrolls series though I expect so much more out of a chance to join other players like this.  There are group dungeons and regions to explore, conquest to be had and stories to be told.

ESO comes in with a box price and a monthly subscription so while I would recommend this to anyone who enjoyed Morrowwind, Oblivion or Skyrim I would do so with some caution.

Stay tuned to my youtube channel for some footage of various characters as I try to zero in on my personal drive in this game.

YouTube

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Where was I? GW2, MC, WoW and STO

My amusement moves back and forth regardless of where I want it.  Sometimes the same thing can amuse me for six hours and sometimes I can’t stand it for six minutes.

I like to blog what I’m doing but then I feel bad when “What i’m doing” is six hours of this game every week with no variations.  That being said I moved in January and I’ve got time on my hands in volumes I’m not sure I know what to do with.

So here I am, blogging again.  Let’s talk?

Before January I did a solid run around WoW as my roommate and I brought her boyfriend into the game.  Leveling characters and running dungeons with great amusement.  You’ll see some pictures and some comments in- or out-of-character as I see fit.  This turned into some GW2 (Guild Wars 2) and from there I figured out why I play GW2 and drop it two weeks later.

As I was salvaging and collecting parts for what they call an Ascended Staff, I ran more than a few dungeons for money.  It’s the players I encountered, the way they treat playing the game that ruins it for me.  A sadness gripped me as I realized this and that I probably won’t go back anytime soon.  It’s a very pretty game and you can see some pictures I made over on my tumblr site (I’m sorry, I was just testing out some ideas.  I wasn’t cheating on you.) http://egoprovince.tumblr.com/

I’ve been in World of Warcraft again for almost a year now.  After a friend threw 20 bucks at me to fish him up some pets ingame.  After that it was just easy to leave my account on and join him for a weekly raid.  Raiding isn’t my most favorite but I enjoy it enough to return once a week for 2.5 hours.  Imagine if you will ~12 half-drunk people doing dumb things and getting killed and trying again.  Amusing, yes?  And that’s why I go back.

My new roommates play Star Trek Online and moving in started an amusing approach to STO and for two months I played the hell out of it.  I’ll play again and again but I’m taking a break to do other things.  Notably, Minecraft.  Star Trek Online is a solid game and they’ve added and are adding more missions and story, players are building more stories for you to play and the ships are very Star Trek.  I recommend it highly as it’s quite a good game (still).

I was playing a phone game, Hay Day, when the farming ideas there kept whispering to my brain.  And so I turned my attention back into MC to run around my server and do some farming and exploration.

inFamous: Second Son released, after playing the first two I was an am excited to play it.  I’m hoping to have my hands on a new Playstation 4 soon, but regardless you’ll hear my thoughts when I venture there.  I’m tweaking some mental ideas about recording some of these games I play, posting to YouTube.  We’ll see where that goes.

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Wildstar: Revisiting some ideas blended with new ones

Here we have a new game coming upon the horizon.  Wildstar catches my eye almost immediately for t he tongue-in-check characterization and evil villainy.  I swear I watched this cartoon some years ago.

Bundled with the bright colors World of Warcraft was known for will be action-combat, secondary class mechanic choice and <gasp> player housing.  I’ll touch on a few of these points, what so we’re sure to be on the same page later when I say “OMG, this is AMAZING..”

Action Combat is new variation in the approach in gaming.  Where you can dodge the big red ring of “OH CRAP”, you can sing and dance your way through combat as you wish.  Where you’re not arbitrarily locked to one place to finish casting your magick spells.  It’s there in Guild Wars 2 and some other games where it shakes up the conventions nicely.  The downside in some games is that you -have- to move a lot to avoid getting trounced in combat.  It remains to be seen how bad Wildstar will be but in exchange for quality character animation I’ll happily endure the never-ending Dodge’em Up.

Class mechanics are an animal I study in every game I play.  It’s almost scientific study with the subtle variations in character development having their own nuances and offshoots.  Here in Wildstar you’ll pick a basic class what dictates how you trounce monsters and a profession that dictates what kind of quests and content you’ll encounter.  If you go soldier, you’ll see a lot of combat missions and very few exploration, or so I’m reading.  An interesting system as they’re tying in armor rewards and abilities to people who delve deep into their profession missions.

All in all an interesting sounding experience.  The two great questions arise.. How Much and How Soon?

 

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Dredgehaunt

I quested for a night among the snowy tops of the Shiverpeaks, a land I despise for the piercing cold.  I have places I would rather be, but I have a task at hand.

Durmond Priory has a way of poking their nose into business better left for Warriors.  I found many of their encampments dangerously close to Dredge excavations, some of them right in the middle and all of their researchers eager to ask for assistance in securing their lines.  I helped as best I  can but I left them all with the same advice: Move.  I’ve known Dredge to expand excavations aggressively and all I could think of was how many people would die all for the pursuit of ancient knowledge.

I managed to find an aged Dwarven Key what i tucked into my pack.  It’ll come in handy some day, i’m sure.

My contact in the Order of Whispers met me at Spearhaunt Bane, a welcome shelter from the biting wind and the howl of battle at Black Earth Coalmine nearby.  Orders in hand I took shelter among the ruins for the night before returning to my journey.

I woke in the morning to the sounds of battle.  The Dredge had taken offense to the camp so near their mine and were staging an offensive to capture the ruins.  Seeing little chance in fighting off a concentrated force I made my way to the Asuran waypoint and translocated out of Dredgehaunt, leaving the biting wind behind me.

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Dedications

I practice The Mirrored Way.  I practice The Shattered Visage.  I am Lyssa’s reflection.

I am the Shattered Mirror.

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A jaunt into the Aetherblade Retreat taught me the folly of my hubris.  I had begun to see the ‘dark’ Asura as childish and obnoxious.  Their true danger had escaped me and it wasn’t until facing down specially designed golems and walls of burning light that I realized where I failed.

A lesson I hope I won’t have to learn again.

I finished my search in Mount Maelstrom, thanked my hosts as I packed up camp and departed for Dredge territory.  I detest the Shiverpeaks and their snow and somehow I keep coming back to the mountain passes and the blinding blizzards.

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Crucible of Eternity

I ran amok with a band of fellow heroes in an Asura base, too close for comfort to Mount Maelstrom.  The mountain being known for violent outbursts and volatile gases, the base was heavily shielded with Asuran magical technology, abominations of the Eternal Alchemy according to some friends.

My path of the Shattered Mirror makes me a uniquely powerful Mesmer.  The only beast I encountered in all of the sub-aquatic base was a “Subject Alpha” who gave me a run for my money.  We triumphed and parted ways, but not before smashing about every console and routing half the bases’ defensive response.

I’m still dwelling near the Mount, hopefully my journey ends tonight.  I have a few more nooks to peer into.

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