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Author: Leprekawn

Having witnessed it's glory days ago, I now hold the Malformed Fork and it's wisdom should be spread.

The Stars are Right: 4X games and I

Among my Winter Season I crossed many games.  Some of these inspired by my recent viewing of Star Trek: Voyager.  I played some games I’d played before and some new ones I’m about to talk about.  As a introduction I’ll go into the short and narrow of what a 4X game is.

4X stands for eXplore, eXploit, eXterminate and eXpand.  In short you shoot some dudes, take their territory, take their stuff and poke your nose where it usually doesn’t belong.  Some games do more and less with this, naturally.  Some games run an incredibly detailed technology tree, others a varied and detailed world map with many kinds of resources.  Most games of this genre take tens of hours to see to completion.  These are games of empires slugging it out in old wars, of resource managing and “Just One More Turn” mentality.

Space Empires was my first large-scale 4X strategy game.  And like any first love, will always hold a place in my heart.  Space Empires (Iterations I-V) set you as ruler of a stellar empire starting on a small handful of worlds.  Each planet rated in terms of atmosphere (for colonization) and three resource values, form the economic backbone of your empire. Research is generated by facilities on planets buying into selected categories.  Ship construction, paid for and maintained by economic output, is accomplished first by selecting a ship size and then dragging components onto the design.  Combat is largely automated, but you can take manual control if you wish to put your fine touch on space battles.  In terms of depth you’re able to build Carriers, Troop Transports and Stellar Minefields.  You can create planets from rubble, explode stars and construct Ring Worlds and Dyson Spheres.  The whole game plays like a board game, being turn based and each ship having a number of movement points.  Movement between systems occurs via connected warp points and no ship has what might be termed FTL travel.  Each empire in a game can be a custom mish-mash of traits and abilities including efficient engines or Psychic abilities (the Allegiance Converter being my personal favorite).

Sword of the Stars varies on the topic by summarizing planets a little more succinctly.  Systems are summarized to one planet, the only planet of theoretical value.  They’re habitability identified by a climate scale and a cost to colonize (the cheaper, the more native to your species).  Empires are among the several listed with no option to customize traits.  the thing that makes SoTS and it’s sequel SoTS2 unique is that each race has it’s own technology for interstellar travel.  Humans travel along connected warp lines, another race uses a drive that teleports them across the galaxy at a cost for in-combat maneuverability.  The token bug race use travel gates that take years to establish but allow instant travel from any one gate in the network to another.  The tech tree suffers from being brief, but SoTS paints itself into a corner being a shorter overall strategy game and less of an eon spanning traditional 4X game.  SoTS2 changed the system layout and added additional planets at each location representing a real system, but otherwise kept many of the previous elements.  Ship design between both SoTS games is accomplished by selecting mission and ship components for the body as well as what weapons are on the hardpoints.

Endless Space being the last of our turn based offerings brings a large-scale space opera feel to the game.  You can earn heroes to lead your colonies and fleets.  The tech tree seems short while incorporating a solid amount of depth.  Planets themselves categorized by A) Environment and B) Natural features or resources.  It is possible to have a volcanic planet your colonists hate while having them able to produce ample food.  Trust me, that doesn’t happen often in this game let alone any other.  Ship design is simplified by picking a hull and then adding components to it like filling a basket.  The heavier, better components taking more space. Of the things Endless Space does differently are the natural resources.  Berries, flowers, magic oils or industrial elements, etc.  They’re -everywhere- and it’s relatively rare to find a system that doesn’t have some kind of trait modifying it’s base values of Food, Industry, Dust (money) and Science.

Distant Worlds is the last game I’ll talk about today.  It deviates from the classic 4X design by being real-time.  It also delegates almost all it’s tasks to automation at first.  Your combat ships will defend transports, your construction ships will set up mining locations, colonies get planted, research gets managed, etc.  The game is divided between State and Civilian ships, the latter getting built automatically to handle the needs of the industrial backbone.  The game map is laid out like a sparse representation of our galaxy with your homeworld(s) located among nebulas, black holes and exploded stars.  Each star surrounded by planets, moons, asteroids and derelict fields or ships, some of those having resources your industries will harvest to fuel your ships or enable construction.  Occasionally advisers will offer suggestion on what to build next be it a defensive structure near a critical colony or additional exploration ships.  Alien lifeforms lurk around the planets and pirates inhabit stations hidden in clouds and systems simultaneously offering to help you with information or special projects at a price or raiding your supply centers and making a general nuisance of themselves.

I can’t tell you how many days i’ve wasted into the genre.  From Civilization 2 back in the early days of my interest all the way up to spending hours watching my ships flit back and forth in Distant Worlds in the recent weeks.  There’s a satisfying feeling when you watch a carefully organizing military campaign produce results.

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There and Back Again: The Winter Process

Following on the heels of my week of Star Trek Online revisited Guild Wars 2 for a few weeks.  All told, I spent more time talking to my father about GW2 than actually playing it.  A friend said it best.  The problem with Guild Wars 2 is that you’re always the same.  Same powers, same buttons, same equipment visiting some of the same areas.

That’s actually one of the things it does well.  They (ArenaNet) built a wondrous structure that means I can hang with friends new and old in places high and low without fear of overshadowing their efforts.  The downside is that no area feels different enough from another.  Bats, rats and Cave Trolls are always a threat.  Always.

A friend talked me into Mists of Pandaria.  I bought it, played it for a couple weeks.  I got my roommate playing again, for which I almost regret.  We finally turned off our EVE accounts, realizing that while it’s a great sandbox experience, we likely won’t go back anytime soon.  I like MoP, but my understanding of WoW changed considerably.  I view it less as an adventure game with endgame to achieve and more as a themepark experience to be had.  You pay your fee, you pick up your foam sword and go bop foam monsters on the head until you get tokens for the Cotton Candy vendor.  And then you do it all again.  Once I figured that out, I found I was able to objectively enjoy World of Warcraft even after recently having gotten as frustrated as I was.

A handful of clever phone games caught my attention.  Pixel People, Tiny Tower (again), Ridiculous Fishing and just recently Strategery (again).  All while I waited for SimCity to release which it did and I played and I moved on to watching Star Trek: Voyager.  This started a chain reaction culminating in playing Star Trek Online again.  Between one and the other I played Endless Space (Now fully released), Sword of the Stars 2 (Awww.. what did you do?) Distant Worlds (Yeah, just as chaotic as before) and a game called Stardrive (beta).  I dabbled in Civilization 5 for about an hour and now I’m back to Star Trek Online.

I’m of this opinion that if you stripped off the Star Trek, you’d have a great science fiction game.  I like how you aren’t just one character.  How you have a crew and team members who join you for missions, how you have officers who will fill roles for you without providing active abilities.  Case in point, my chief science officer can create a short-lived Gravity Well what truly messes with whomever it hits while my Duty Officer gives me a chance to spawn 3 more of those as the power winds down.  On top of that, I can send some of these officers on missions to earn me rewards.  I don’t just have a ship.  I have a represented crew.

BioShock Infinite hit store shelves and so far everything I hear is “This game is great”.  I’m giving it another week before I start looking for reviews.  Surely someone will have something negative to say, for context.

I’ve dabbled my hand at a few F2P action games recently.  I put some time into MWO which I really enjoy for the sheer nature of actually feeling like i’m lumbering around in 80 tons of steel and death.  Warframe is new and I haven’t given it much more than 30 minutes.  So far I can call it a Cooperative PvE 3rd-Person shooter.  I don’t think there’s pvp yet and what little time I spent with it I only had a broad idea of what was happening.  And by that, I did some shooting and aimed for what I thought was the head.  It’s a time-honored strategy that got me through many games.

A friend talked enough about Mass Effect 3 multiplayer that for 20 bucks I took the plunge.  Yeah, it’s fun.  In a nutshell you do a mission, complete some random minor objectives and shoot some dudes.  For your efforts and based on how well you did you earn credits you use to buy packs of random gear.  More credits, better gear.  But random.  Including alien race/class combos.  On one hand, I like this.  I could drop real money and get special points to buy those packs, but I can’t just buy the gun or class I want.  Limited smartly, I think.  Else the game would spike briefly as people dumped 50 bucks and bought what they thought was the best class and moved on.  I’ve played several hours.  Probably less than 10 and I can see where it would get tedious or old, but taken in moderation I’ll likely play well into Summer.

WildStar popped onto my radar recently.  While it’s still in beta there are a number of features that put this squarely on my “Wait and see list”.

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My Bell Rang: Addendum, part 1

I played Path of Exile, I didn’t like it.  The skill system certainly tries to lull me back in.  But when I play a single player game, I like the feeling of isolation.  That feeling is broken when your Internet-required game takes me from the isolated wilderness to a town crawling with other players.  Where were these people five minutes ago?

So I gave PoE my 20 minutes, I killed some zombies and plundered some loot.  And I promptly went back to Torchlight 2.

Sometime in April we’ll talk about Monaco, I’m feeling my first playthrough will be a social event.

Meanwhile, I’m waiting for the negativity to die down on SimCity’s newest release.  I’ve done my best to distract myself and avoid any of the serious blogs and commentaries.  Yes, people are upset. But these are largely the same entitled fools who think we can keep PC Gaming on the local client forever.  News Flash, you can’t.

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Unfairness

There’s been a trend of unfairly assessing movies recently based on their predecessor.  This isn’t just unfair, it’s downright unkind.

I recently watched Dredd, not willing to give in to the negative hype.  I will freely and openly admit I enjoyed the movie.

I’ve been and will continue to tell people that it’s very visual.  Video technology is one of those developments that mandates demonstration pieces.  If it weren’t for the violent nature of the movie, I would be recommending this to anyone with an HD television and blu-ray.  I half attempted to read a book I was studying for a later-that-night game I was running with some friends.  It was very apparent early on that this would take all my eyes and attention right from the intro credits where i’m made to watch a spray of water sparkling in the light.. slowly.  Wow.

I can’t objectively speak to the violence in the movie.  As a product of the 80’s, if it isn’t open-heart surgery on the Medical Channel, i’m not phased by it.  I don’t find the movie that horrible as I’ve seen many worse though there are some parts that might bother you if you find yourself bothered by blood, gore or the sickening splat sound of a falling body.

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Ring My Bell

And thus it comes to a casual, lethargic, Friday wherein I reveal to you one or more games you may not have ever heard of or anticipate the release of.

I’m a casual fan of Heist movies, Italian Job, Ocean’s 11, etc.  They steal it, I’m likely to watch with a mild level of amusement.  Monaco (the game, not the city) is a fine enterprise showing up in April via Steam and XBOX Live.  You play one of several characters with a specialized focus on several fronts destined to rob or escape authorities and make fabulous money.  Done in a relatively low-graphical scale but colored and designed well, this is a game that excites me for a loose party opportunity to drink some mixed cocktails and hammer at my controllers while we evade guards and let the monkey grab the prized possession.  Got some friends? Like 4-player games where you can steal things? Hit this.  15 bucks preorder for instant receipt once it goes live and I’m happily dropping my cash in on it once it shows up.

The other that showed up on my radar this week was Path of Exile which entered Open Beta thursday afternoon.  Diablo-esque hack and slash with an amazingly large character trait map letting you fine tune your character choice into the position you want.  Skills tied to gems you slot vs classes, you’re allowed to be whatever you build into and less what titled picture you selected.  Need some casual Gauntlet styled mayhem and slaughter, then this might be up your alley.  Open Beta and once fully released, fully Free, this will be another game I say “Try it out, worst price is the 5GB on your hard drive you can recover later.”

 

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The Search for Squire, Part 5 – South Seas

The goblin I hired..  Some jack-fool named after a fine range of saltwater cuisine did me no good.  I let him roam for two weeks before I found him drunk and passed out at the controls to a very expensive looking flying contraption I’d seen Gnomes piloting during my time with the Alliance.  I was less than thrilled that my money had gotten him booze, a vehicle and not the common sense to solve a query granted by a Mage as powerful as I.

I should warn people about the smell of charred goblin and wrecked machinery near Camp Winterhoof.  Should, but I won’t.

My ire spurned, I masked my form with a powerful illusion and traveled among the goblins of the South Seas in search of my diminutive green companion.  This took a year, goblins are all short and green and from the air it’s hard to spot the difference.  And then there’s the money.

Broke and tired of seeing things from the 3ft perspective of a greedy big-nosed flop-eared jack-fool I returned to Orgrimmar to coordinate a new search.  At least I had tried to return.

A dangerously thick misty-fog crept up from the seas and I found myself utterly bewildered as I lost control of my carpet and spiraled towards what I’d hoped was the ground.

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Precedence and Historical Ordering

Star Control and it’s sequels came out years if not decades before Halo, Mass Effect or their ilk.

So when someone is telling you this game or that game is like that game or this game you hopefully will remember that some of them are copying ideas that haven’t been new since long before the Carter Administration.

Star Control 2 puts you in position as the captain and leader of a ship destined to try and save Earth and the Universe from oppression by the Plot Enemy “The Ur-Quan Hierarchy”.  It’s one part space strategy game with plenty of action combat.  Presently it’s free as released under Open Source licensing and I highly recommend giving it at least a few minutes search in YouTube.  I’m not really sure what I’d compare it to at this point as the style isn’t really like anything else I’ve played..

 

..Wow.. I’ve never had this problem..

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DCUO

I was trying to work out a clever sub-title but I couldn’t come up with one specific to DC Universe Online.

Originally, I wasn’t a big fan of DCUO.  I spent a number of years with City of Heroes and had a lot of time and fond memories invested.  There was a depth of character design with the class-based structure and variety of powers inside those classes that made for some excellent and varied concepts.

So for a while I passed on DCUO.  CoH closed it’s doors for good in November and with that I’m left looking for a new surrogate cape game.  As sometimes I just wanna bounce thugs.

DCUO is pretty, steeped in DC Lore and riddled with characters guiding you to missions or advising on strategies.  You play as your own hero within one of their few powersets.  Each powerset comes pre-packed to do damage with an alternate roll unlocked later.

The game is well engineered and available on PC and PS3 with separate servers for each.  It feels like a console port which is bad, but it feels like a well-built game which is good.  The balance has prompted me to plug in my old gamepad for the first time in years and give it a go.

As another F2P game it’s worth giving a look at if you like Superhero games and are interested in playing as someone other than Superman or Batman.  This isn’t an iconic character game.  I’d also more heavily promote it if you were a fan of DC comics.  I’m not as big a fan as I could be and so the encounter with Gorilla Grond was almost lost on me.

 

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The Secret World: Bump Uglies

I’m still adjusting to TSW and I’ll be back with more details later as I give it a cursory week of play during my core evaluation.  It’s B2P following conventional MMO design ideas.  Those ideas are pretty easy to follow: You have gear that mandates what content you can push into such as dungeons or quests, you get xp that lets you improve abilities and you have quests that involve running around and picking up things you might rather reconsider.

TSW approaches the conventional ideas unconventionally and to a point I find amusing.  While you will find hubs like the local sheriff station that has various people in need of help or instruction, you’ll find other details and items around the world that will add further clues to the events at large.  I’ve since returned a bit of bone that has lead to further instruction on travelling to Cairo, for instance.  You are limited in how many you can pick up, forcing you to choose on what paths you work and emphasizing the story elements tied to each quest.

Skills and abilities are tied to experience you earn as you complete quests and vanquish monsters, these points in turn being used to buy abilities on the Ability Wheel (Google Image Search: TSW Ability Wheel).  You’re not forced into a canned class or path instead allowed to pick your road down a winding variety of powers that synergise into your character.

I’m not sure what else I’ll see in the game that could change what I’ve said.  I find it amusing and I’m deeply thrilled by the freedom of class design.  My only qualm about the game is the minimum barrier for entry as it cost me via Steam Sale $22 and I’ve heard you can get it for less via Amazon.

Otherwise this is a game of modern horror with supernatural elements.  I’d recommend TSW to anyone a fan of Lovecraftian horror or looking for a World of Darkness approach to online gaming.

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MMO’s and me: How my next month or two is going to go..

Some time ago I gave up World of Warcraft for a variety of reasons.  The highest on my list was a personal insult of RNG vs You problem of not getting one recipe for a stupid achievement I didn’t need but I sure as hell wanted.

With Guild Wars my interest in subscribed online gaming has moved into Free to Play and I’ll give you money for amusing things I want idealism.  To date I’ve put cash money on starships in STO, locked chests in GW2 and an occasional costume DLC from CoH or DCUO.  Acronyms are probably boggling you at this moment.  I’ll clear them up farther down for your digestion.

I have a range of itches that form gaming habits as the year rotates.  Strategy empire-building games, space combat, superhero, fantasy dungeon marauding and treasure collecting.  My interest shifts and follows a fairly well structured path I’ve failed to note.  Here in the mid-winter I tend to drift a bit.  Poke around and see what’s out there.  For your benefit you’re going to see some posts about various MMORPG’s that are F2P and worthy of my interest.  I’ll talk about some other games too, sure.

 

DLC – DownLoadable Content (Usually for money.)

F2P – Free to Play (No box cost)

B2P – Buy to Play (Box cost, no subscription)

STO – Star Trek Online

GW2 – Guild Wars 2

CoH – City of Heroes (offline and no longer in service: for the record)

DCUO – DC Universe Online (my fallback Superhero interest approach)

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