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Author: Leprekawn

Having witnessed it's glory days ago, I now hold the Malformed Fork and it's wisdom should be spread.

Elder Scrolls Online

I’m not far into the game so I can’t say much. (That usually means I’ll write two more pages..)

ESO is shaping up to be an interesting venture into the MMO marketplace.  This comes from the same company that made the other Elder Scrolls games with each set in it’s own period of history surrounding an empire.  I ventured into this world with Daggerfall and thoroughly enjoyed it’s deep and rich roleplaying experience.  I skipped Morrowwind unlike many of my friends but I came back for Oblivion and then Skyrim to wander the land and hunt monsters and treasure.

ESO takes the single-player focus from Skyrim another notch, holding onto tropes they built into their past ventures such as a compass marker telling you where the quest objective is, while changing the completely open class-mechanic from Skyrim.  Here like and unlike other games you’ll pick a base class with it’s own abilities and mix with whatever abilities you happen to cross.  Heavy Armor Wizard? Done.  Archer with a dash of magic? Done.  There are limitations but the range of expression is there but there’s little hand-holding when it comes to The Trinity or pursuit.  I’m leaning towards Argonian Sorcerer, or as I call it “Leezard Weezard”, much for my own drive to build a character who can nail down the opposition while someone else cleans them up.

Differing from other games you have to wear or use the powers and abilities and equipment you want to improve in.  Experience rewarding activities improving those items you setup leaving unexperienced in things you never use.  So, while I can pop on some heavy armor and go wade into combat with a greatsword, don’t expect it anytime soon.

I was caught right at start with the beauty and detail layered into the game.  Things for you to loot, crafting materials and the environment is well-blended leaving me often just staring at a room without realizing i’m being attacked.  Bottles and books and food and ingredients for various crafts are just laying around in plain sight.  No sparkle, no magical highlight to draw my attention.

If nothing else this will prove to be a beautiful example of another game in the Elder Scrolls series though I expect so much more out of a chance to join other players like this.  There are group dungeons and regions to explore, conquest to be had and stories to be told.

ESO comes in with a box price and a monthly subscription so while I would recommend this to anyone who enjoyed Morrowwind, Oblivion or Skyrim I would do so with some caution.

Stay tuned to my youtube channel for some footage of various characters as I try to zero in on my personal drive in this game.

YouTube

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Updates!

The best part of waking up is coffee already made for you regardless if it’s Folgers.  Or maybe it’s the warm shower.  I digress.

The best part of having your own blog is the ability to plug your own ventures without shame.  After all, it’s my blog, I’ll do whatever I please.

Starting very soon (Tomorrow, probably) you’ll see updates to a YouTube channel under my personal label: leprekawn

You’ll see videos of Minecraft, some Elder Scrolls Online and whatever else comes across my plate.  I’ll even try recording one of our usual Sunday Night WoW Raids, but at 2.5 hours I might just record the highlights.

 

Also, while i’m plugging other sites, you can see some finely made hand-crafts from Katie Wagner at katili*made – Enjoy!

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Dresden Files: Your Story

Once upon a time I was deep in a search for a class-less game system.  Having spent years mired in D&D 3.5, with it’s level progression at the front of my personal annoyance, I was in the market for a game with similar ideas (magic, adventure, tombs to rob) and conducted not a little research in this pursuit.

It wasn’t until years later my good friend Scott convinced me and my roommate to play Dresden Files.  At first I was caught relatively off guard.  Unlike many games you make characters last.  The people you’re about to play don’t come into the equation until after, as a group, you’ve talked about the game and the world and made decisions on key locations or people with which to interact.

So far I’m splitting my favor 50/50 with World of Darkness for ease of play.  While it makes an interesting story-spin for the Dresden Files books (which I’m told are quite good) I find it’s potential for other games is an under-discussed point.  You spend almost a whole session on building the world you’re about to venture into, why not sand off the minutiae of conventional Dungeon Plundering and weave a compelling story of adventure and high fantasy.

I’m not sure where I was going with this.  Dresden Files is worth playing if you happen to roll dice on a regular basis.Dresden Files Your Story

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House Gardening

Yeah, I have hobbies. This is one of them. This is a moonflower during the first day of sprout. It’s already nearly twice this big.

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Something New, Something Old

Part of my journey in 2014 is trying out new and old games, their mechanical route and figuring out what I like and don’t.  I’ve picked up more TableTop pencil and paper RPG books than I care to comment on.  Among them stories and histories that I can’t always remember.  I’ve started my run through Mutants & Masterminds, a journey that started some years ago as D&D 3.5 was offering it’s infrastructure to anyone who wanted it.  This lead to various games with basic rules that were all the same and only the details changed.  Crossbow here is a Lazer Kanon there.  It was what we might call a second Dark Age after TSR got devoured by Wizards of the Coast (who was then eaten by Hasbro).  History aside, it wasn’t bad but it wasn’t good.  Currently at it’s 3rd Edition it’s replaced some of that infrastructure for a simpler approach to Superhero gaming.

All you need is a single d20 and time.  For RPG veterans, it falls solidly between Storyteller system and Pathfinder for complexity with combat being the only troubling point.

Character construction is very open and allows for a variety of powers in styles I’ve played in other games.  Notably I rebuilt a City of Heroes character with the assistance of a sidebook they made “Power Profiles” which was easily the second best purchase I’ve ever made following a main book.  There they make themed suggestions on powers and build them using the rules in the main book.  No, there’s nothing new, no new powers or options.  Everything you ‘need’ is in the main book from civil weapons and vehicles to animals and thugs.  I took the time to build myself a resource document to see where Normal People sit compared to Supers.

It’s well done and and easily amusing.  You enjoy superhero table games, give me a chat we could meet online and play a dash or if you’re in the PDX we could have coffee over smashing a car and stealing minds.

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Where was I? GW2, MC, WoW and STO

My amusement moves back and forth regardless of where I want it.  Sometimes the same thing can amuse me for six hours and sometimes I can’t stand it for six minutes.

I like to blog what I’m doing but then I feel bad when “What i’m doing” is six hours of this game every week with no variations.  That being said I moved in January and I’ve got time on my hands in volumes I’m not sure I know what to do with.

So here I am, blogging again.  Let’s talk?

Before January I did a solid run around WoW as my roommate and I brought her boyfriend into the game.  Leveling characters and running dungeons with great amusement.  You’ll see some pictures and some comments in- or out-of-character as I see fit.  This turned into some GW2 (Guild Wars 2) and from there I figured out why I play GW2 and drop it two weeks later.

As I was salvaging and collecting parts for what they call an Ascended Staff, I ran more than a few dungeons for money.  It’s the players I encountered, the way they treat playing the game that ruins it for me.  A sadness gripped me as I realized this and that I probably won’t go back anytime soon.  It’s a very pretty game and you can see some pictures I made over on my tumblr site (I’m sorry, I was just testing out some ideas.  I wasn’t cheating on you.) http://egoprovince.tumblr.com/

I’ve been in World of Warcraft again for almost a year now.  After a friend threw 20 bucks at me to fish him up some pets ingame.  After that it was just easy to leave my account on and join him for a weekly raid.  Raiding isn’t my most favorite but I enjoy it enough to return once a week for 2.5 hours.  Imagine if you will ~12 half-drunk people doing dumb things and getting killed and trying again.  Amusing, yes?  And that’s why I go back.

My new roommates play Star Trek Online and moving in started an amusing approach to STO and for two months I played the hell out of it.  I’ll play again and again but I’m taking a break to do other things.  Notably, Minecraft.  Star Trek Online is a solid game and they’ve added and are adding more missions and story, players are building more stories for you to play and the ships are very Star Trek.  I recommend it highly as it’s quite a good game (still).

I was playing a phone game, Hay Day, when the farming ideas there kept whispering to my brain.  And so I turned my attention back into MC to run around my server and do some farming and exploration.

inFamous: Second Son released, after playing the first two I was an am excited to play it.  I’m hoping to have my hands on a new Playstation 4 soon, but regardless you’ll hear my thoughts when I venture there.  I’m tweaking some mental ideas about recording some of these games I play, posting to YouTube.  We’ll see where that goes.

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RE: Titanfall

It’s got some amusing ideas.  But on it’s own it’s not worth my 60 bucks.  It’s all Multiplayer FPS, no single-player story.  The “Campaign” is a military campaign as you fight back and forth.

Some people have called it CoD which may or may not be fair to either game.  Regardless it’s not for me.

 

Oh, i’m back to updating.  Time and Attention has recovered properly.  Let’s talk about some other games, eh?

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Titanfall

I’m not deep into FPS games.  They get old and tired.

Titanfall has shown promise since i first saw it and then forgot about it last year.  It’s one of those rare gems I might buy at Retail Pricing.

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Wildstar: Revisiting some ideas blended with new ones

Here we have a new game coming upon the horizon.  Wildstar catches my eye almost immediately for t he tongue-in-check characterization and evil villainy.  I swear I watched this cartoon some years ago.

Bundled with the bright colors World of Warcraft was known for will be action-combat, secondary class mechanic choice and <gasp> player housing.  I’ll touch on a few of these points, what so we’re sure to be on the same page later when I say “OMG, this is AMAZING..”

Action Combat is new variation in the approach in gaming.  Where you can dodge the big red ring of “OH CRAP”, you can sing and dance your way through combat as you wish.  Where you’re not arbitrarily locked to one place to finish casting your magick spells.  It’s there in Guild Wars 2 and some other games where it shakes up the conventions nicely.  The downside in some games is that you -have- to move a lot to avoid getting trounced in combat.  It remains to be seen how bad Wildstar will be but in exchange for quality character animation I’ll happily endure the never-ending Dodge’em Up.

Class mechanics are an animal I study in every game I play.  It’s almost scientific study with the subtle variations in character development having their own nuances and offshoots.  Here in Wildstar you’ll pick a basic class what dictates how you trounce monsters and a profession that dictates what kind of quests and content you’ll encounter.  If you go soldier, you’ll see a lot of combat missions and very few exploration, or so I’m reading.  An interesting system as they’re tying in armor rewards and abilities to people who delve deep into their profession missions.

All in all an interesting sounding experience.  The two great questions arise.. How Much and How Soon?

 

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Secret Link